International Journal of Film and Media Arts – Call for Full Papers and Book reviews for vol. 2, no. 1
International Journal of Film and Media Arts – CFP open: Vol. 2, No. 1. Spatial storytelling: discussing the future of cinema
The call for full papers and book reviews for vol. 2, no. 1 (to be published June 2017) on spatial storytelling is open.
Today, interactive user-oriented narrative is overtaking story structures traditionally linked to linear time based narrative. Unlike time-based media, which are often single-authored, and presented to its audience, digital space based narrative evolves through user motivated use of the media affordances in different contexts. The user, unlike the audience, co-creates the story while playing it, but also helps in reshaping the media.
For its third issue, the International Journal of Film and Media Arts welcomes contributions in the form of full articles that deal with the theoretical and empirical implications of spatial storytelling for both film and other media. We would particularly like to receive contributions that would focus on:
The role of spatial based narrative in the transformation of film form;
Case studies on the application of spatial narrative in different media namely those that cross film and videogames;
Spatial narrative structures and models;
Mix media used of spatial narrative.
- Manuel José Damásio; Sylke Rene Meyer
- Call for papers:
- 21 November to 7 February 2017 [Early submission is highly encouraged]
- Communication of decision to authors:
- June 2017
- Submit paper:
The International Journal of Film and Media Arts is an online semiannual publication, written in English and Portuguese, promoted by the Center for Research in Applied Communication, Culture and New Technologies (CICANT / CIC.Digital) and the Department of Film and Media Arts (DCAM) from ECATI, Universidade Lusófona de Humanidades e Tecnologias (Lisbon, Portugal).
The IJFMA focuses on all areas of film and media arts research and critique, namely animation, television, media arts, videogames, fine arts, sound and their varied social and cultural forms of expression and materialisation.