Universidade Lusófona and CICANT are proud to announce its partnership with Museu do Chiado to organize a stereo photography exhibition of one of the most renowned Portuguese pioneers of photography: Carlos Relvas (1838-1894).
Research around videogames is an emergent area of study within social sciences. The number of games published annually keeps growing exponentially, with an enormous diversity in content, spanning all
areas, from education to entertainment.
Edmundo Cordeiro took part in the 9th Annual International Conference on Visual and Performing Arts, 11-14 June 2018, Athens, Greece, Cinema section, with the talk “The elevator scene in ‘Horse Money’: the sound-image”.
He also took part in the ATINER’s 2018 Series of Academic Dialogues – A Symposium on Teaching Arts & Culture in a Global World with the presentation of an editing entitled “Some notes about the masters and bachelor degrees in film, Universidade Lusófona, Lisbon”: clicl here.
The GBL4deaf research main goal is to assess the potential of digital games in teaching mathematics to deaf children, students of the 2nd and 3rd cycle of Basic Education. The following specific objectives are: a) assess the efficacy of video games for learning mathematics in deaf children, through a comparative research design, using intrasubject comparisons (baseline and endline) and inter-subject comparisons (control group and experimental group); b) Longitudinally analyse the process of learning mathematics in deaf children; c) to measure the engagement of videogames usage for learning; d) to develop a serious game in a user-centred approach.d) To disseminate the results for all stakeholders involved in deaf children education: Policy makers, Eduactors, Families, Associations, media and general Public
Principal Investigator (PI): Maria da Conceição Gonçalves Costa
Co- Principal Investigator (Co-PI): José Carlos Santos Neves
This project was selected to be funded in the last FCT 2017 Call for SR&TD Project Grants.