Author Archive

Publications

Book Chapters

Costa, C., Car, V., & Papadimitriou, S. (2017). Good Practices and Emerging Trends. In D. Frau-Meigs, I. Velez & J. Flores, Public policies in media and information literacy in Europe: Cross- Country Comparisons (1st ed., pp. 227-268). London: Routledge.

International Journals

  • Costa, C., Sousa, C., Rogado, J., & Henriques, S. (2017). Playing Digital Security – Youth Voices on their Digital Rights. International Journal of Game-Based Learning (IJGBL), 7(3), 11-25. DOI:10.4018/IJGBL.2017070102
  • Costa, C., Tyner, K., Henriques. S., & Sousa, C. (2016). A Review of Research Questions,
    Theories and Methodologies for Game-Based Learning. Journal of Content, Community & Communication, 4(2), 2-16.

Papers in International Conferences with Indexed Proceedings

  • Costa, C., Tyner, K., Henriques, S., & Sousa, C. (2017). Games for Media and Information Literacy – Developing Media and Information Literacy skills in children through digital games creation. EDULEARN 17 Proceedings, 2997-3004. DOI: 10.21125/edulearn.2017.1627
  • Sousa, C., Henriques, S.,& Costa, C. (2017). Are Videogames a waste of time? – A multi-stakeholder approach. EDULEARN 17 Proceedings, 2336-2341. DOI: 10.21125/edulearn.2017.1484
  • Henriques, S, Sousa, C., & Costa, C. (2017). Drivers and Motivations to Game-Based Learning approaches – A perspective from parents and teachers. INTED2017 Proceedings, 5722-5730. DOI: 10.21125/inted.2017.1342

Papers in International Conferences

  • Costa, C., Tyner, K., Henriques, S., & Sousa, C. (2017). Games for Media and Information Literacy – Developing Media and Information Literacy skills in children through digital games creation. Paper presented at the 1th European Conference on Game Based Learning, Graz, Austria.
  • Costa, C., Tyner, K., Henriques, S., & Sousa, C. (2017). Games for Media and Information Literacy – Developing Media and Information Literacy skills in children through digital games creation. Paper presented at Audiences 2030: Imagining a Future for Audiences, Lisbon, Portugal.
  • Tyner, K., & Costa, C. (2017). Connecting Media Education and Game Design in the Classroom. Paper presented at the Third Conference of Media Education and Digital Competence, Segovia, Spain.
  • Costa, C., Tyner, K., Henriques, S., & Sousa, C. (2016).Games for Learning – A research review (2010-2016). Paper presented at ECREA 2016 Conference, Prague, Czech Republic.
  • Costa, C., Tyner, K.,, Sousa, C., & Henriques, S. (2016). Game-based learning and media literacy -A research methodology review. Paper presented at IAMCR Conference – Memory, Commemoration and Communication: Looking Back, Looking Forward, Leicester, United Kingdom.
  • Costa, C., Rogado, J., Sousa, C., & Henriques, S.(2016). Inside the black-box: A path for children’s rights in a digital connected presence. Paper presented at the IAMCR Pre Conference – Children’s and Young People’s Rights in the Digital Age, London, United Kingdom.
  • Costa, C., Tyner, K., Henriques, S., & Galego, C. (2016). The power of games: a review of research on game-based learning.Paper presented at 66th ICA Annual Conference, Fukuoka, Japan.
  • Pedro, L., Santos, C., Batista, J., Cabral, G., Pais, F., & Costa, C. (2016). Social Network Analysis and digital learning environments: a framework for research and practice using the
    Sapo Campus platform. INTED2016 Proceedings, 1061-1070. DOI: 10.21125/inted.2016.1239

Papers in National Conferences

  • Henriques, S., Sousa, C. & Costa, C. (2017). Os Videojogos na Educação – A perspetiva de Pais, Professores e Estudantes. Paper presented at 4º Congresso de Literacia Media e Cidadania, Porto, Portugal.
  • Costa, C., Henriques, S., Tyner, K., Galego, C., Pedro, L., Santos, C. & Batista, J. (2015). A gamificação da experiência de aprendizagem – revisão metodológica de investigações na área dos jogos para a educação. Paper presented at IX Congresso SOPCOM, Coimbra, Portugal.

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