The digital turn has allowed television to be reimagined after the networked computers. Following the telephone and radio, the new paradigm inspiring the future of television are the networked computers, their social networks and the participatory visual culture established on the aftermath of the twentieth-century cultural industries. After the liveness and flow, definitional components of television, we are currently offered with DVR-mediated television experiences and collections of short videos that can be uploaded, viewed and shared by the viewer.
The “ID GAMES” project is based on the belief that each person should be given the chance to be accepted, valued and have equal opportunities to develop their skills and personality. Social inclusion is defined as “the process of improving the terms of participation in society, particularly for people who are disadvantaged, through enhancing opportunities, access to resources, voice and respect for rights.” (UN Report on the World Social Situation, 2016).
With partner organizations from other countries, such as Greece (PekAmeA PEIRAIKI ENOSI GONEON KHDEMONON KAI FILON AMEA and MPIRMPAKOS D. & SIA O.E.), Romania (ASOCIATIA ALIANTA PENTRU COPII ARAD), and Poland (Specjalny Osrodek Szkolno – Wychowawczy Nr 1), the team will develop the project activities during 30 months with the end date being the 28th of February 2022.
This project focus on:
-Developing an innovative methodology of participatory living labs for inclusion where pwID, their careers, their trainers, healthcare professionals, game-designers/ developers, university students from related disciplines, people from local communities, volunteers, form mixed teams and design ideas-prototypes of serious games addressing the needs of pwID;
-Developing 6 serious games (digital, physical, phygital) that adapt to the ages, interests and needs of pwID;
-Creating an E-course for strengthening the competences of trainers of pwID, relevant professionals, caregivers and organizations addressing pwID on how to organize and implement participatory game-creation workshops and how to use the serious games;
-Developing and E-platform with all the material of the project for sharing its results to a larger audience within Europe and worldwide and promoting inclusion and skills development of pwID and their careers and trainers.
Filipe Luz – Project Director / Games research
Fernando Catarino – Project Manager
Carla Sousa – Phycologist and ID research
Wilson Almeida – Game Design research
Paulo Ferreira – IT / e-platform research
No contexto do procedimento concursal 2019, para a contratação de um doutorado(a) ao abrigo do artigo 19º do Decreto-Lei nº 57/2016, de 29 de agosto, alterado pela lei nº 57/2017, de 19 de julho, e ao abrigo do contrato-programa entre a FCT – Fundação para a Ciência e a Tecnologia, I.P. e a COFAC -Cooperativa de Animação e Formação Cultural crl, o Júri nomeado apreciou as seguintes candidaturas para contratação de Carreira de Docente Universitária doutorado:
The European Conference on Games Based Learning was established 14 years ago. It has been held in Austria, Scotland, Spain, Portugal, Germany, Greece, Norway and France to mention only some of the countries that have hosted it. ECGBL is generally attended by participants from more than 40 countries and attracts an interesting combination of academic scholars, practitioners, game designers and individuals who are engaged in various aspects of games-based learning and serious games. Among other journals, the Electronic Journal of e-Learning publishes a special edition of the best papers presented at this conference.