ECGBL 2020 : 14th European Conference on Games Based Learning

The European Conference on Games Based Learning was established 14 years ago. It has been held in Austria, Scotland, Spain, Portugal, Germany, Greece, Norway and France to mention only some of the countries that have hosted it. ECGBL is generally attended by participants from more than 40 countries and attracts an interesting combination of academic scholars, practitioners, game designers and individuals who are engaged in various aspects of games-based learning and serious games. Among other journals, the Electronic Journal of e-Learning publishes a special edition of the best papers presented at this conference.

The conference is also host to The 8th International Educational Games Competition.

ECGBL 2020 is being held at University of Brighton, UK on 24 -25th September 2020

Call For Papers

Over the last ten years, the way in which education and training is delivered has changed considerably with the advent of new technologies. One such new technology that holds considerable promise for helping to engage learners is Games-Based Learning (GBL). The Conference offers an opportunity for scholars and practitioners interested in the issues related to GBL to share their thinking and research findings.

Papers can cover various issues and aspects of GBL in education and training: technology and implementation issues associated with the development of GBL; use of mobile and MMOGs for learning; pedagogical issues associated with GBL; social and ethical issues in GBL; GBL best cases and practices, and other related aspects. We are particularly interested in empirical research that addresses whether GBL enhances learning.

This Conference provides a forum for discussion, collaboration and intellectual exchange for all those interested in any of these fields of research or practice.

All Papers accepted for ECGBL after the double-blind peer review process will be published in the conference proceedings, subject to author registration and payment. The Proceedings is a published book with an ISBN and ISSN.

Key topics include:
Innovative games-based learning technologies, applications, tools and environments
Use of mobile games for learning
Location-based technology for game-based learning
Learning and instructional theory for games-based learning
Role playing
Evaluation of games-based learning
Use of audio
Future of games-based learning
Social and collaborative aspects of games-based learning
Gender, age, cultural and violence issues

More informations here

Support and Partners

Universidade Lusófona
Universidade Lusófona do Porto
ECATI
FCAATI
FCT
FNAC

Institutional Membership

ECREA
CILECT
SOPCOM
ELIA

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