The project DIGIMI (DIGItal storytelling for Migrant Integration) has as key objective the involvement of the local community to facilitate social integration for migrants through volunteering activities to provide support to third-country nationals in areas such as knowledge of the new local environment, “ways, customs and habits” of the new society as well as understanding of the latter through digitally narrated stories. Storytelling regarding present and past recollections, interests and hopes is associated with coping mechanisms, and recently arrived third-country nationals can exchange, compare and combine their stories with those of long established migrants and local populations in the affected partner communities.
CSI/Centre for Social Innovation – Cyprus (Leader)
COFAC/Lusofona University – Portugal
AK/Akademie Klausenhof – Germany
CEMES/Centre of Ecumenical, Missiological and Environmental Studies – Greece
RESET/Research and Education of Social Empowerment and Transformation – Cyprus
Researchers:
Project Coordinator – José Paulo Oliveira
Technical Staff – Idalina Oliveira
4 Researchers
4 Junior Researchers
Project Summary: The general objective of PROSECUW is to enhance protection at places of worship in European countries by setting up cooperation between public authorities (especially law enforcement agents), religious leaders and congregants. The cooperation will be established in various forms and through communication and information for a better understanding of hate speech/crime and terrorist threats that places of worship face in terms of security. Furthermore, security awareness raising activities will be designed EU-wide in order to inform the local community on religion-based crimes so citizens can be encouraged to report such experiences they might have.
Various tools such as campaigns, social media activities and trainings and the creation of manuals consist parts of the sharing knowledge, relevant tools and good practices among the EU stakeholders. In the proposed project technology (production of a documentary and online training) will play an important role both in training sessions and the cooperation of public authorities and faith-based leaders in general. PROSECUW is expected to have both a short and a long-term effect and consequently lead to the development of protective measures aiming to enhance security in places of worship and also strengthened future responses in such cases. Capacity building among professionals who work in the security field and religious leaders will make sure that the relevant material and guidelines that will be produced shall be spread across countries and utilized by hundreds of beneficiaries. The latter, after gaining new skills and competences, are expected transform their local societies into more secure and safe places. The project will eventually increase security and protection in houses of worships of individuals, families, people in need of every single religion can pray, express their faith unafraid, EU-wide and also around the world. Even if the proposed project won’t manage to fully eliminate hate crimes and terrorist attacks in places of worship it will definitely stop the augmentation of such cases in the EU through increased reporting, cooperation among various stakeholders, awareness raising in the affected communities and of course training that would include both training modules and digital storytelling in order to replace fear and insecurity with the sense of security and protection.
Partners:
Innovaform Közhasznú Nonprfit Kft. (Coordinator)
La Trans Educativa
Challedu
Universidade Lusófona
Cooperativa Sociale MUOVIMENTE
Fundacja Bullerbyn na rzecz wspólnoty dzieci i dorolych &Learnin
Researchers:
Ana Cunha (Project Manager)
Carla Sousa (Principal Investigator)
Filipe Luz
Ivan Barroso
Micaela Fonseca
Pedro Neves
Project Summary:
Youth for Youth aims to:
– build a methodology and a future in a cross-sectoral approach where learning through play empowers to become creative, engaged, lifelong learners and leaders of change who thrive in a 21st-century world
– promote and raise awareness on the power of educational games as an inclusive and participative tool to tackle youth-related and wider social challenges and
– provide know-how to transform challenges via the game development process and offer solutions in a collaborative manner to increase both active and creative citizenship.
FILMEU European Universities Alliance for film and Media Arts
FILMEU brings together four European Higher Education Institutions:
ULHT Lusófona University Lisbon / Portugal
SZFE University of Theatre and Film Arts Budapest / Hungary
LUCA School of Arts Brussels / Belgium
Dún Laoghaire Institute of Art Design and Technology Dublin / Ireland
Together, these institutions collaborate around the common objective of jointly promoting high-level education, innovation and research activities in the multidisciplinary field of Film and Media Arts and, through this collaboration, consolidate the central role of Europe as a world leader in the creative fields.
The consortium integrates four institutions with strong expertise in Film and Media Arts education, a common internationalization ambition, and a long track record of past collaborations that include more than a decade of expertise in the development of European joint projects, including E+ Knowledge Alliances, Strategic Partnerships and “Erasmus Mundus” Joint Master Degrees, besides other joint education and research projects, in order to foster the excellence and attractiveness of the European Higher Education Area.
FILMEU is focused on long-term strategic collaboration and our mission is to develop a European University that is a model for European collaboration and integration in the fields of the Arts and the creative industries. Our mission is to create a European University that will greatly contribute to Europe’s leading role as a provider of education and research in the creative and artistic areas. Our mission is to configure a European University that fosters the concretization of the knowledge triangle in these fields by contributing to the ongoing structural, economic and material reconfigurations of the cultural and creative industries.