“Montessori Method in Teaching 2nd Language to Adults” is a project under the funding of the Erasmus Plus Program. This project is developed in the scope of the Key Action2- “Cooperation for Innovation and the Exchange of Good Practices”, and is coordinated by Professor Ana Cunha.
The project consists in teaching second language to adults using the Montessori method who emphasizes the active learning through the five senses, not only through the passive listening, vision or reading.
In recent years, sustainable social and economic development, along with intercultural dialogue, have been sought through efforts to ensure universal access to high quality education. In parallel, individual nations, and economic groupings such as the European Union, have been calling for a fundamental transformation of education to develop new competences among their citizens if they are to remain competitive. Educational innovation is a high priority
contributing to key targets on adult learning, up-skilling and modernization of training in the Europe 2020 strategy and the European agenda for adult learning.
The Montessori Method is a rather old but very effective educational method that has been implemented especially for the education of children. It is based on the individual needs of each learner and therefore it can address the learners’ needs in different education fields and training sectors and take into deep consideration the personal attitude, learning time and psychological blocks.
This project it is also aimed at introducing the Montessori Method to the field of language learning as for adults and promoting the acquisition of key competencies and skills throughout the education and training system.
Partners will work in the following ways:
- Development of a manual guidebook for the transfer of the Montessori Method in language learning to adults – it will be primarily addressed to language teachers and will describe analytically how to implement the principles of the Montessori Method to adults over 20.
- Organization of training workshops for language teachers on Montessori method.
- Development of online training for the language teachers in partner countries and then in all over Europe in the methodology.
The expected impact on the attractiveness and the efficiency of the training course developed with the methodology studied in the research phase will be measured and documented through the analysis of the results obtained by pre- and post-course tests filled by participants, trainers and observers, to assess the effectiveness of the active/participatory method. All results will be organized in tables and all the possible quantitative elaborations will be performed.
FUNDING: Erasmus + Program (European Union).
DURATION: 24 months
The project has 6 entities from 6 different countries as follows:
- Osmaniye Il Milli Egitim Mudurlugu
- Fundacja Instytut Badan I Innovawacji W Edukacji (FIB
- Europe For All (EFA)
- Centrul Judetean De Resurse Si Asistenta Educationala Arad (CJRAE ARAD)
- Vienna Association Of Education Volunteers (VAEV)
- Universidade Lusófona de Humanidades e Tecnologias (ULHT)
PROJECT REFERENCE: 2019-1-TR01-KA204-074258
SOCIAL NETWORKS: Twitter / Facebook / Instagram
RE:ANIMA European Joint Master in Animation is a new Erasmus Mundus Joint Master Degree (EMJMD) in the area of Animation and the creative arts.
RE:ANIMA is oriented towards an international dimension of the industry and the profession. It envisions the creation of an international community of animators who make diverse connections and create a network for future career endeavours. RE:ANIMA is fully taught in English and strives for establishing a high-level profile and a network of global connections, namely via the involvement of international professionals in the programme, including experts from international production companies. With the combination of the students’ individual learning trajectory and a broad, multicultural orientation, RE:ANIMA assumes a unique presence in Europe, and strongly intersects with the needs of the animation film industry. Students will become familiarized with three entirely different locations, both culturally and industry-wise, and will be continuously motivated to broaden their cultural horizon. This will provide them not only with a varied palette of skills in animation filmmaking, but also with an international network and orientation, which is invaluable in a sector where international co-production is at the heart of the industry.
The integration of different forms of expanded animation into the programme is a new curricular feature which does not exist in traditional animation programmes that are usually oriented towards short film production with a narrow focus and specialization in animation techniques. RE:ANIMA acknowledges and fosters the importance of using animation outside the film and TV series formats, hence the fact that live animation, VR and visualization are considered essential in the programme. RE:ANIMA will dedicate a semester to the use of various animation techniques in documentary production, while other semesters focus on fiction formats (film and TV) and experimental uses of animation. This broad understanding of the field opens unbounded possibilities to the students in terms of their graduation projects. The first semester, to be taught in Genk, will focus on fiction and narrative, the second one in Helsinki, on experimental animation and visualization and the third one, in Lisbon on documentary. During the fourth semester, students will move to the school that hosts the area in which their thesis project focused on. Alongside these specialized applications, there will be a constant focus on an expanded use of animation techniques independently of the formats at stake.
The program is jointly promoted by:
- Universidade Lusófona – FILM AND MEDIA ARTS DEPARTMENT – Lisbon, Portugal
- Aalto University – ELO DEPARTMENT OF FILM, TELEVISION AND SCENOGRAPHY – Helsinki, Finland
- Luca School of Arts – C-MINE CAMPUS – Genk, Belgium
The “ID GAMES” project is based on the belief that each person should be given the chance to be accepted, valued and have equal opportunities to develop their skills and personality. Social inclusion is defined as “the process of improving the terms of participation in society, particularly for people who are disadvantaged, through enhancing opportunities, access to resources, voice and respect for rights.” (UN Report on the World Social Situation, 2016).
With partner organizations from other countries, such as Greece (PekAmeA PEIRAIKI ENOSI GONEON KHDEMONON KAI FILON AMEA and MPIRMPAKOS D. & SIA O.E.), Romania (ASOCIATIA ALIANTA PENTRU COPII ARAD), and Poland (Specjalny Osrodek Szkolno – Wychowawczy Nr 1), the team will develop the project activities during 30 months with the end date being the 28th of February 2022.
This project focus on:
-Developing an innovative methodology of participatory living labs for inclusion where pwID, their careers, their trainers, healthcare professionals, game-designers/ developers, university students from related disciplines, people from local communities, volunteers, form mixed teams and design ideas-prototypes of serious games addressing the needs of pwID;
-Developing 6 serious games (digital, physical, phygital) that adapt to the ages, interests and needs of pwID;
-Creating an E-course for strengthening the competences of trainers of pwID, relevant professionals, caregivers and organizations addressing pwID on how to organize and implement participatory game-creation workshops and how to use the serious games;
-Developing and E-platform with all the material of the project for sharing its results to a larger audience within Europe and worldwide and promoting inclusion and skills development of pwID and their careers and trainers.
The European Union has set important growth targets for the 2014-2020 programming period. Among these, those most relevant to our project are those related to raising the employment rate in a Europe marked by the severe economic situation in which it fell at the end of the first 10 years of the new millennium. In this regard, the Commission presented “the agenda for new skills and jobs”, where the aim is to lay the foundations for modernizing labour markets and increase employment levels.
Our project intends to make new teaching models structural and permanent (based on digital platforms with multi-linear teaching paths, ranging from e-learning to serious gaming, able to customize the teaching procedures and offer tools for informal learning from the perfect scalability) and new training profiles (such as the media educator, indispensable for the creation of an educational system in line with the needs and opportunities offered by the labour market) to integrate, and not make disappear, the skills of classical knowledge and our cultural heritage with the productive, artistic and media forms of contemporary life.
Today educational institutions, training institutes and companies are facing the complex and radical transformations caused by the increase and impact of digital media. Leading them in the transition to the digital age and towards innovative approaches is essential to keep Europe competitive on the international scene. Through a trans-sectorial approach, which promotes cooperation between organizations in various sectors, the project intends to invest in the development of skills, both to increase the employment potential and the career prospects of students and to improve and strengthen the quality of the teaching and learning.
– Promote the recognition of the professional qualification of the “Media Educator” and its introduction in the NCO – National Occupational Classifications – of the 7 partner countries;
– Introduce, in the National Repertoires for the certification of the competencies of the partner countries involved, a specific title of education and training, also through a shared system of recognition of educational credits in a European key;
– TESEO Toolkit (O2). The output of the project consists in building a web app that aims to provide interactive, modular, integrated, connected, social, open content, as well as educational paths: the goal is to allow teachers and students of universities and high schools, educators and youth workers, to interact dynamically with advanced teaching resources structured according to an integrated communication system, in order to obtain measurable learning and self-learning results in the field of media education.
– Collaborate in the implementation of European skills recognition initiatives – European Qualifications Framework (EQF) – and in the implementation of instruments for entry into the labour market – ESCO
– European Skills, Competencies, Qualifications and Occupations / EURES – European Employment Services.
– Create 7 cross-sectoral learning communities (also through the realization of Learning / Teaching / Training Activities), which bring together their research and work experiences and practices to build a new model of knowledge training and dissemination;
– Implement 4 multiplier events for the dissemination of the activities carried out and the public presentation of the TESEO toolkit.
– Implement an inter-university Master’s Degree (O1) which is a replicable teaching model in all European Union countries, to support educational and training institutions in the transition to the digital age.
Main participating groups:
1) Academic world: groups of researchers and students belonging to partner and associated universities;
2) Educators of the tertiary and secondary education system;
3) Entrepreneurs, trainers, administrators and managers: the project aims to support the modernization of the labour market, through the validation of new transversal skills that are indispensable in many professional segments;
III PAUL VALERY – France
CHAMBRE DE COMMERCE BELGO-ITALIENNEASBL- Belgium
Italienische Handelskammer München-Stuttgart Camera di Commercio Italo-Tedesca – Germany
UNIVERSIDAD POMPEU FABRA – Spain
SYNTHESIS CENTER FOR RESEARCH AND EDUCATION LIMITED – Cyprus
CICANT – ULHT – Portugal
IR: Fernando Catarino
Project Ref: 2019-1-IT02-KA203-062403