• CICANT recebe financiamento da Fundação C. Gulbenkian

    O projeto “Centros educativos com competências digitais e cívicas” foi selecionado para financiamento da Fundação C. Gulbenkian e tem início previsto para janeiro de 2019.

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  • International Student Film Market

    While many film education institutions have tackled the broader issues of the curricular reforms, there are some quite specific problems that film education nowadays faces in terms of labor market compliance.

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  • CLAP HANDS

    The project aims to work directly with educators such as youth and community group leaders, teachers, trainee teachers, teaching assistants, librarians and others involved with education for children aged 6-18. We will work at two levels: the educators and through them targeting young people in their communities.

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  • New number of the International Journal of Film and Media Art

    New issue: Spatial storytelling: discussing the future of cinema. Vol. 2, No. 1. of the International Journal of Film and Media Arts.
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  • The International Journal of Film and Media Arts – Videogames and narratives

    The International Journal of Film and Media Arts – Videogames and narratives

    Vol. 2, No. 2: Videogames and narratives

    Research around videogames is an emergent area of study within social sciences. The number of games published annually keeps growing exponentially, with an enormous diversity in content, spanning all
    areas, from education to entertainment.

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    Annual International Conference on Visual and Performing Arts

    Annual International Conference on Visual and Performing Arts

    Edmundo Cordeiro took part in the 9th Annual International Conference on Visual and Performing Arts, 11-14 June 2018, Athens, Greece, Cinema section, with the talk “The elevator scene in ‘Horse Money’: the sound-image”.

    He also took part in the ATINER’s 2018 Series of Academic Dialogues – A Symposium on Teaching Arts & Culture in a Global World with the presentation of an editing entitled “Some notes about the masters and bachelor degrees in film, Universidade Lusófona, Lisbon”:  clicl here.

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    Game-Based Learning for Deaf Students

    Game-Based Learning for Deaf Students

    The GBL4deaf research main goal is to assess the potential of digital games in teaching mathematics to deaf children, students of the 2nd and 3rd cycle of Basic Education. The following specific objectives are: a) assess the efficacy of video games for learning mathematics in deaf children, through a comparative research design, using intrasubject comparisons (baseline and endline) and inter-subject comparisons (control group and experimental group); b) Longitudinally analyse the process of learning mathematics in deaf children; c) to measure the engagement of videogames usage for learning; d) to develop a serious game in a user-centred approach.d) To disseminate the results for all stakeholders involved in deaf children education: Policy makers, Eduactors, Families, Associations, media and general Public

    Principal Investigator (PI): Maria da Conceição Gonçalves Costa

    Co- Principal Investigator (Co-PI):  José Carlos Santos Neves

    This project was selected to be funded in the last FCT 2017 Call for SR&TD Project Grants.

    Ref:LISBOA-01-0145-FEDER-032022

     

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  • COFAC/CICANT recebe financiamento da Fundação C. Gulbenkian

    O projeto “Centros educativos com competências digitais e cívicas” foi selecionado para financiamento da Fundação C. Gulbenkian e tem início previsto para janeiro de 2019. Este primeiro concurso Academias Gulbenkian Conhecimento 2018 foi bastante competitivo, tendo sido selecionados para financiamento apenas 5% dos projetos a concurso. A COFAC através do seu centro de investigação CICANT é a entidade coordenadora do “Centros educativos com competências digitais e cívicas” e tem como parceiro direto a Direção-Geral da Reinserção e Serviços Prisionais. Da equipa fazem parte Maria José Brites (Universidade Lusófona do Porto), Vera Duarte (Instituto Universitário da Maia), Daniel Catalão (Universidade Lusófona do Porto) e Teresa Sofia Castro (ICNOVA – Instituto de Comunicação da NOVA).

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    Lusófona no “Mapping the Magazines 5” em Chicago

    Lusófona no “Mapping the Magazines 5” em Chicago

    Carla Rodrigues Cardoso, directora da Licenciatura em Comunicação e Jornalismo da Universidade Lusófona, participa a partir de amanhã, 25 de julho, na conferência internacional “Mapping the Magazines 5”. O encontro de três dias realiza-se no Columbia College Chicago, nos Estados Unidos, e vai discutir os estudos de revista, cruzando olhares transversais da academia com o input da indústria.

    Académicos de todo o mundo, de áreas tão diversificadas como os estudos dos média e do jornalismo, estudos culturais, sociologia, história ou estudos do género, reúnem-se em Chicago para analisar esse objeto polissémico conhecido como revista. Do presente e do futuro nos suportes digitais e nas novas plataformas, à resistência do papel neste segmento, são muitos os temas que vão estar em análise.

    A investigadora do CICANT é a única portuguesa seleccionada e vai apresentar o artigo “Newspaper or Magazine? The nature of newsmagazines”, que resulta de um estudo transnacional que percorre revistas semanais de informação geral portuguesas, francesas e americanas, no total de 307 números, ao longo de um ano.

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    Bolsa Mestre em Psicologia

    Bolsa Mestre em Psicologia

    No âmbito do concurso relativo à Bolsa de Investigação publicada no site eracareers, (Unique identifier: 366d7c23-2ae3-40b0-9c77-b86c1ed18bb5)   no âmbito do projeto GBL4deaf – Videojogos Educativos Acessíveis a Surdos / Universidade Lusófona de Humanidades e Tecnologias/CICANT, financiado pela FCT – Fundação para a Ciência e Tecnologia e pelo programa Lisboa2020, informa-se que concorreram os seguintes candidatos e que de acordo com o critério estipulado no edital as suas respetivas classificações fora as seguintes:

     

    Publicacao-resultado-GBL4deaf-Mestre em Psicologia

     

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CICANT – The Centre for Research in Applied Communication, Culture, and New Technologies  results from the combined efforts of faculty of the School of Communication, Architecture, Arts and Information Technologies (ECATI) of Lusófona University towards the goal of creating a unit which allows for the integration and harnessing of the research activities conducted within it. CICANT is geared towards innovative and interdisciplinary research in the field of communication and media research, promoting theoretical and applied research in its three main subject areas: Media Technologies and Literacies (MTL); Media, Society and Culture (MSC); and Media Arts and Creative Industries (MACI), that are a natural follow-up to previous work developed in the unit CICANT was a part of (CIC.Digital).

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Ongoing projects

Game-Based Learning for Deaf Students
Branding of Portugal’s ‘Sea Museums’ for a Sustainable Competitive Ecosystem: Audience Development Model for Small Museums
Three dimensional motion analysis for monitoring of rehabilitation and high performance training of the equine athlete.
Aural Experience, Territory, and Community
MigratED
International Student Film Market
CLAP HANDS
Educação Acessível
SP Smart Media
In_NovaMusEUm

Support and Partners

Universidade Lusófona
ECATI
FCT
FNAC

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