On 28 January, Alverca do Ribatejo (Lisbon) hosted the Rotas Edu Summit event. The event took place under the theme "Education and digital transition: the education of the future is today". Researcher Conceição Costa (CICANT-UL) was part of the panel dedicated to Inclusion, with the participation of Manuela Pargana Silva, National Coordinator of the School Libraries Network (RBE) and Margarida Leote Vieira, Coordinator of activities for public with Special Educational Needs of the Calouste Gulbenkian Foundation.
CICANT researcher's intervention focused on the importance of the creation process of the video game "Planet in Danger - A Space Adventure". According to the researcher, the process is a variable of great importance in the teaching/learning process and should be focused on the integration of content in the gameplay and in the children's culture. As main results of the GBL4deaf project and considering the diversity of the sample and the context where it was developed - in a time of pandemic -, Conceição Costa pointed out the stimulation and motivation of the children, the video game as a diagnostic tool of difficulties in early mathematics and as a support instrument to overcome those difficulties, inside and outside the school.
Sandra Moreno, Rotas da Lusofonia, moderated the panel and pointed out a common path traced by the speakers: ICT are important and necessary when placed at the service of social welfare.