Larissa, a small town between Athens and Thessaloniki, hosted the second meeting of GameYes, an Erasmus+ project that Universidade Lusófona runs through CICANT with institutions from four other EU countries.
GameYes responds to the EU Youth Strategy 2019-2027 which highlights the need to support youth entrepreneurship, incorporating key elements such as digital experiences, ideation, social and business value, creativity, interpersonal interactions, social responsibility, inspiring the adoption of initiatives , resilience.
Gamification has proven to have a positive impact on the development of conceptual knowledge and its application, and on the motivation to learn.
Based on this proposal, GameYes is developing software that explores common gaming tools, allowing the learning of basic principles of entrepreneurship project management.
Discover the project website here.