Carla Sousa is a PhD in Communication Sciences from Lusófona University, where she also took her Bachelor’s Degree in Psychology, her Master's Degree in Clinical and Health Psychology, and a Postgraduate degree in Applied Neuropsychology. Her PhD thesis approached game accessibility as a path to empower and promote well-being in individuals with intellectual disability, which illustrates her main research targets – the different intersections between media, with a particular focus on games, inclusion, behavior, and human diversity. Also in Lusófona University, Carla is part of the Centre for Research in Applied Communication, Culture, and New Technologies (CICANT) and is an assistant professor in the Bachelor's Degrees in Psychology and Videogames. She published several papers as an author and co-author in peer-reviewed journals, and has done communications in national and international conferences in the fields of media studies, media psychology, games, accessibility, disability, social inclusion, learning, and education. Carla has been part of several national and international funded projects such has "Co-create assistive games for people with Intellectual Disability - ID Games" (2019-1-EL01-KA204-062517) or "Jogos Digitais para a Literacia Mediática e Informacional - GamiLearning" (UTAP-ICDT/IVC-ESCT/0020/2014). Currently, she is the principal investigator for Lusófona University in two projects funded on the scope of Erasmus + Program, "Youth for Youth” (2020-2-HU01-KA205-079126) and "Training the Educators to Facilitate the Teaching and Assessment of Abstract Syllabus by the Use of Serious Games - TEGA" (2020-1-UK01-KA203-079248). Carla has also been involved in the organization of scientific events and in referee activities, is the grant awarding manager of the COST Action (CA 19104) - advancing Social inclusion through Technology and EmPowerment (a-Step), and is an ambassador for the non-profit Women in Games.