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Universidade Lusófona
Acronym

REPLAY

Project Reference

101128161

Start / End

01-10-2023 / 30-11-2029

Funding (Total)

4.489.200,00 €

Funding Programme

Erasmus +

Status

Ongoing Projects

Leading Partner

REPLAY: EUROPEAN JOINT MASTERS IN GAMES is a four-semester EMJM in game design, reconsidering the current role of games education in European society, culture and the creative industries.

REPLAY is built around four principles:

  • affirming European values through games,
  • promoting positive social transformations through play,
  • ensuring a medium independent exploration of play and
  • improving the economic and social sustainability of the games industry.

With the motto “future-proof your career”, REPLAY develops and delivers a pedagogical experience to empower digital citizens as co-creators of games culture and shapers of their own futures in society, cultural institutions (CHIs), and creative industries (CIs). REPLAY’s challenge-based program trains graduates to make decisive interventions - innovating the design of games and play by harnessing local contexts and building their partnerships and industry integration during the masters.

Activities in REPLAY leverage Erasmus+ mobility to harness the strengths and experience of game design education of the three consortium members with complementary profiles, joining northern Europe (Aalto University, Finland), central-Europe (LUCA, Belgium) and southern-Europe (University Lusófona, Portugal), in a training project that extends into an enlarged network of European and trans-European partners.
These strengths include:

  • student collaboration,
  • an extensive and varied global partners network,
  • organising creative workshops, production residencies, and student project dissemination, 
  • promoting RE_PLAY in conferences and exhibitions and public cross-sector events throughout Europe.

REPLAY seeks to empower Master Students and equip universities to initiate value-driven cultural and societal participation and change through culture and value-sensitive game-making in cooperation with CHIs, CIs and higher education institutions (HEIs).