REPLAY
REPLAY
101128161
01-10-2023 / 30-11-2029
4.489.200,00 €
Erasmus +
Ongoing Projects
Universidade Lusófona
Universidade Lusófona – FILM AND MEDIA ARTS DEPARTMENT
Aalto University – ELO DEPARTMENT OF FILM, TELEVISION AND SCENOGRAPHY
Luca School of Arts – C-MINE CAMPUS
REPLAY: EUROPEAN JOINT MASTERS IN GAMES is a four-semester EMJM in game design, reconsidering the current role of games education in European society, culture and the creative industries.
REPLAY is built around four principles:
- affirming European values through games,
- promoting positive social transformations through play,
- ensuring a medium independent exploration of play and
- improving the economic and social sustainability of the games industry.
With the motto “future-proof your career”, REPLAY develops and delivers a pedagogical experience to empower digital citizens as co-creators of games culture and shapers of their own futures in society, cultural institutions (CHIs), and creative industries (CIs). REPLAY’s challenge-based program trains graduates to make decisive interventions - innovating the design of games and play by harnessing local contexts and building their partnerships and industry integration during the masters.
Activities in REPLAY leverage Erasmus+ mobility to harness the strengths and experience of game design education of the three consortium members with complementary profiles, joining northern Europe (Aalto University, Finland), central-Europe (LUCA, Belgium) and southern-Europe (University Lusófona, Portugal), in a training project that extends into an enlarged network of European and trans-European partners.
These strengths include:
- student collaboration,
- an extensive and varied global partners network,
- organising creative workshops, production residencies, and student project dissemination,
- promoting RE_PLAY in conferences and exhibitions and public cross-sector events throughout Europe.
REPLAY seeks to empower Master Students and equip universities to initiate value-driven cultural and societal participation and change through culture and value-sensitive game-making in cooperation with CHIs, CIs and higher education institutions (HEIs).