Universidade Lusófona Universidade Lusófona do Porto

STORYLINE

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Acronym

STORYLINE

Project Reference

2020-2-RO01-KA205-080819

Start / End

01/11/2020 - 31/08/2022

Funding (Total)

N/A

Funding Programme

Erasmus +

Leading Parner

Ana Cunha

House of Education and Innovation (HEI)

Universidad De Granada

Phoart Production S.R.L.

Didark. Didáctica de Arte y Arqueología S.L.

Universidade Lusófona de Humanidades e Tecnologias

Erasmus + STORYLINE: STORYtelling for (Language) Learning in an Interactive and Nonformal Environment.

STORYLINE aims to empower young people, to innovate youth work in the field of storytelling and language learning/ teaching and to foster social inclusion and cohesion through an intercultural, inclusive and intergenerational approach. While originally storytelling emerged as a form of passing on cultural heritage and other teachings, this project uses this concept as a bridge between the youth and the elder.

The project facilitates the dialogue between locals and expats, the young and the elder communities, in order to raise awareness on the importance of community’s cooperation for the achievement of social prosperity.

Each country will host 1 training of youth workers. After the youth workers’ return to their countries, they will organize a local workshop for youth on storytelling. The 20 youth together with the experts will interview the elders and people with fewer opportunities, who went through hardship, from their community, about their stories (about their life, their city, interesting facts from their past, their cultural heritage etc.).

The stories will be selected, edited and adapted to different levels of reading material for young learners. The youth will also be involved in the editing and translating process of adapting the stories. The adapted stories will be in the StorytellingHUB – a platform for language learning, and an eBook. The eBook will also comprise good practices in language learning as developed during the youth workers’ trainings.

The 63 stories available on the HUB, 12 of them will be transformed into Virtual reality “escape rooms”. This game will be called “EscapeStory Sphere” and will be an interactive language-learning game which promotes cultural heritage and storytelling as a way to learn about a language and a culture. The game will be available free, online, and can be used with VR glasses or without, by using a laptop, phone or tablet.

The project’s main aim is to encourage intercultural and intergenerational connections and promote cultural heritage and exchanges through storytelling and language learning.

Researchers:

Professor Ana Cunha (Principal Investigator)

Professor Anabela Mateus

Professor Inês Nemésio

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