Interaction, Challenge, and Learning: Innovations in Gaming for Serious Purposes
Publication: June 2023
CONTENTS
Editorial
Games and Learning: Consolidating and Expanding the Potential of Analogue and Digital Games
Pedro Pinto Neves, Carla Sousa, Micaela Fonseca, Sara Rye
Full Papers
Modeling Urban Spaces with Cubes: Building analogue serious games for collaborative planning
Micael da Silva Sousa
Using Game-based Learning in Order to Enhance Decision Making Under Uncertainty
Dimitrios Lappas, Kotis Georgios, Panagiotis Karampelas
Beats & Units: A story-game design framework
Nelson Zagalo, Ana Patricia Oliveira, Pedro Cardoso, Mario Vairinhos
Game-Based Learning in Higher Education Using Analogue Games
Vicky Maratou, Filipe Luz, Yama Abdullahi, Raimonda Agne Medeisiene, Indrė Ščiukauskė, Rizos Chaliampalias, Achilles Kameas, Carla Sousa, Sara Rye
Game Player Types and its Influence on Game Dependency
Hee Jhee Jiow, Xing Yong Poh, Pauline Phoon, Nicholas Gabriel Lim
Full issue available here.