Videogames and Culture: Design, Art and Education.
Publication: June 2020
CONTENTS
EDITORIAL
GAMES AND CULTURE: NOTES ON DESIGN, ART AND EDUCATION
Filipe Luz, Conceição Costa
INVITED PAPERS
THE RELATION BETWEEN GAMERS AUDIENCES AND GAMING INDUSTRY WORKFORCE
Ivan Barroso
EMPOWERMENT AND OWNERSHIP IN INTELLECTUAL DISABILITY GAMING:REVIEW AND REFLECTIONS TOWARDS AN ABLE GAMING PERSPECTIVE (2010-2020)
Carla Sousa
PEER REVIEWED PAPERS
‘VIDEOGAMETISM’: CONSOLIDATING THE RECOGNITION OF VIDEO GAMES AS AN ART FORM
Marco Fraga da Silva
UNCOVERING LITERACY PRACTICES IN THE GAME TOTAL WAR:SHOGUN 2 WITH A CONTRACT-AGENCY MODEL
Pedro Pinto Neves, Leonel Morgado, Nelson Zagalo
AUGMENTED REALITY TO ENHANCE NON-OPPOSITE REALITY AWARENESS:LEXICAL RELATIONS AMONGST PRIMARY TEACHING
Adriana Baptista, Celda Morgado, José António Costa, João Azevedo
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