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Universidade Lusófona

Vol. 5 No. 1 (2020)

Videogames and Culture: Design, Art and Education.

Publication: June 2020

CONTENTS

EDITORIAL

GAMES AND CULTURE: NOTES ON DESIGN, ART AND EDUCATION
Filipe Luz, Conceição Costa

INVITED PAPERS

THE RELATION BETWEEN GAMERS AUDIENCES AND GAMING INDUSTRY WORKFORCE
Ivan Barroso

EMPOWERMENT AND OWNERSHIP IN INTELLECTUAL DISABILITY GAMING:REVIEW AND REFLECTIONS TOWARDS AN ABLE GAMING PERSPECTIVE (2010-2020)
Carla Sousa

 PEER REVIEWED PAPERS

‘VIDEOGAMETISM’: CONSOLIDATING THE RECOGNITION OF VIDEO GAMES AS AN ART FORM
Marco Fraga da Silva

UNCOVERING LITERACY PRACTICES IN THE GAME TOTAL WAR:SHOGUN 2 WITH A CONTRACT-AGENCY MODEL
Pedro Pinto Neves, Leonel Morgado, Nelson Zagalo

AUGMENTED REALITY TO ENHANCE NON-OPPOSITE REALITY AWARENESS:LEXICAL RELATIONS AMONGST PRIMARY TEACHING
Adriana Baptista, Celda Morgado, José António Costa, João Azevedo

 

Full issue available here.