Game Jams, Game-Making with Values, and Games Through and For Culture
Publication: December 2025
CONTENTS
Editorial
Games with a societal agenda, values and culture
Rikke Toft Nørgård, Conceição Costa
Articles
CULTURAL HERITAGE IN YAKUZA 0: REPRESENTING JAPAN’S BUBBLE ECONOMY
Md. Nahid-Ull-Islam Zoya
‘Cornerstones for Creativity and Success’
Finnish Game Cultural Organisations’ Public DEI Definitions and Practices
Usva Friman, Essi Taino, Kalle Laakso, Taina Myöhänen, Olli Sotamaa
DESIGNING WITH AMBIGUITY: Iterating Equity in Game Jam Design
Kim Holflod, Eva Eriksson, Em Achileus Hansen
Heroes, Helpers and Villains: Representations of the Carnation Revolution through Cultural Game Jam Outputs
Francisco Assis, Maria Costa, Maria Gonçalves, Inês Nunes
Varia Articles
Gaming for Social Change: Sharmila and the Representation of Otherness
Cátia Ferreira, Tamires Oliveira
A QUALITATIVE CONTENT ANALYSIS OF AFRICAN VIDEO GAMES DEVELOPED BY STUDENTS
Oluwarotimi Randle, Rebecca Y. Bayeck
Full issue available here.