REPLAY
Status
Validated
Acronym
REPLAY
Project Reference
101128161
Start
2023-09-30
End
2029-11-30
Funding
4489200
Consortium
- Universidade Lus\u00f3fona \u2013 FILM AND MEDIA ARTS DEPARTMENT<\/li>
- Aalto University \u2013 ELO DEPARTMENT OF FILM, TELEVISION AND SCENOGRAPHY<\/li>
- Luca School of Arts \u2013 C-MINE CAMPUS<\/li><\/ul>
Leading Partner
Collaborators
- Universidade Lus\u00f3fona \u2013 FILM AND MEDIA ARTS DEPARTMENT<\/li>
- Aalto University \u2013 ELO DEPARTMENT OF FILM, TELEVISION AND SCENOGRAPHY<\/li>
- Luca School of Arts \u2013 C-MINE CAMPUS<\/li><\/ul>
Participants
[[inner]]
- [[inner]]
UUID
6fc79371-b80e-43d4-a3f9-45582c64e013
REPLAY: EUROPEAN JOINT MASTERS IN GAMES is a four-semester EMJM in game design, reconsidering the current role of games education in European society, culture and the creative industries.
REPLAY is built around four principles:
affirming European values through games,
promoting positive social transformations through play,
ensuring a medium independent exploration of play and
improving the economic and social sustainability of the games industry.
With the motto “future-proof your career”, REPLAY develops and delivers a pedagogical experience to empower digital citizens as co-creators of games culture and shapers of their own futures in society, cultural institutions (CHIs), and creative industries (CIs). REPLAY’s challenge-based program trains graduates to make decisive interventions - innovating the design of games and play by harnessing local contexts and building their partnerships and industry integration during the masters.
Activities in REPLAY leverage Erasmus+ mobility to harness the strengths and experience of game design education of the three consortium members with complementary profiles, joining northern Europe (Aalto University, Finland), central-Europe (LUCA, Belgium) and southern-Europe (University Lusófona, Portugal), in a training project that extends into an enlarged network of European and trans-European partners.
These strengths include:
student collaboration,
an extensive and varied global partners network,
organising creative workshops, production residencies, and student project dissemination,
promoting RE_PLAY in conferences and exhibitions and public cross-sector events throughout Europe.
REPLAY seeks to empower Master Students and equip universities to initiate value-driven cultural and societal participation and change through culture and value-sensitive game-making in cooperation with CHIs, CIs and higher education institutions (HEIs).
REPLAY is built around four principles:
affirming European values through games,
promoting positive social transformations through play,
ensuring a medium independent exploration of play and
improving the economic and social sustainability of the games industry.
With the motto “future-proof your career”, REPLAY develops and delivers a pedagogical experience to empower digital citizens as co-creators of games culture and shapers of their own futures in society, cultural institutions (CHIs), and creative industries (CIs). REPLAY’s challenge-based program trains graduates to make decisive interventions - innovating the design of games and play by harnessing local contexts and building their partnerships and industry integration during the masters.
Activities in REPLAY leverage Erasmus+ mobility to harness the strengths and experience of game design education of the three consortium members with complementary profiles, joining northern Europe (Aalto University, Finland), central-Europe (LUCA, Belgium) and southern-Europe (University Lusófona, Portugal), in a training project that extends into an enlarged network of European and trans-European partners.
These strengths include:
student collaboration,
an extensive and varied global partners network,
organising creative workshops, production residencies, and student project dissemination,
promoting RE_PLAY in conferences and exhibitions and public cross-sector events throughout Europe.
REPLAY seeks to empower Master Students and equip universities to initiate value-driven cultural and societal participation and change through culture and value-sensitive game-making in cooperation with CHIs, CIs and higher education institutions (HEIs).
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