Nazaré Imersiva
Status
Validated
Acronym
Nazaré Imersiva
Project Reference
CICANT/ILIND/2019
Start
2020-06-01
End
2020-06-01
Funding
5000
Consortium
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Leading Partner
Collaborators
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Participants
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UUID
f43a33e5-53ec-48a8-87ec-f7db508efb85
Portugal's seascapes and immersive media: representations of Nazaré from early 20th century stereoscopic photographs to early 21st century 360º videos
Portugal’s Seascapes & Immersive Media: Nazaré Immersive is a transdisciplinary exploratory project supported by ULHT-CICANT that aims to develop and test immersive experiences of stretches of the Portuguese coast, based in this specific case on the collection of stereoscopic photographs by Álvaro Laborinho dated from the beginning of the 20th century and belonging to the collection of Dr. Joaquim Manso Museum in Nazaré.
From the re-mediation of Álvaro Laborinho's stereoscopic photographs - in the sense of Bolton & Grusin (1998) - we propose the production of new analogue and digital contents, as well as the respective supports and exhibition materials, namely:
a 360º virtual reality (VR) video
an interactive application for the 360º video;
a website to support the project;
a dome for shared VR experiences;
several exhibition materials: printed panoramic screens, exhibition supports, printed stereoscopic cards for stereoscopic viewers.
Portugal’s Seascapes & Immersive Media: Nazaré Immersive is a transdisciplinary exploratory project supported by ULHT-CICANT that aims to develop and test immersive experiences of stretches of the Portuguese coast, based in this specific case on the collection of stereoscopic photographs by Álvaro Laborinho dated from the beginning of the 20th century and belonging to the collection of Dr. Joaquim Manso Museum in Nazaré.
From the re-mediation of Álvaro Laborinho's stereoscopic photographs - in the sense of Bolton & Grusin (1998) - we propose the production of new analogue and digital contents, as well as the respective supports and exhibition materials, namely:
a 360º virtual reality (VR) video
an interactive application for the 360º video;
a website to support the project;
a dome for shared VR experiences;
several exhibition materials: printed panoramic screens, exhibition supports, printed stereoscopic cards for stereoscopic viewers.
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