GBL4deaf
Status
Validated
Acronym
GBL4deaf
Project Reference
PTDC/COM-CSS/32022/2017 e LISBOA-01-0145-FEDER-032022
Start
2018-05-01
End
2022-04-30
Funding
234992.35
Consortium
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Leading Partner
Collaborators
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Participants
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UUID
e39e1d59-2b4e-4fed-888f-0754df2c775b
The GBL4deaf research main goal is to assess the potential of digital games in teaching mathematics to deaf children, students of the 2nd and 3rd cycle of Basic Education.
The following specific objectives are:
assess the efficacy of video games for learning mathematics in deaf children, through a comparative research design, using intrasubject comparisons (baseline and endline) and inter-subject comparisons (control group and experimental group)
Longitudinally analyse the process of learning mathematics in deaf children
to measure the engagement of videogames usage for learning; d) to develop a serious game in a user-centred approach
To disseminate the results for all stakeholders involved in deaf children education: Policy makers, Eduactors, Families, Associations, media and general Public
The following specific objectives are:
assess the efficacy of video games for learning mathematics in deaf children, through a comparative research design, using intrasubject comparisons (baseline and endline) and inter-subject comparisons (control group and experimental group)
Longitudinally analyse the process of learning mathematics in deaf children
to measure the engagement of videogames usage for learning; d) to develop a serious game in a user-centred approach
To disseminate the results for all stakeholders involved in deaf children education: Policy makers, Eduactors, Families, Associations, media and general Public
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Funding Programme
Funding (total)