Digital Games for Media and Information Literacy
Status
Past
Acronym
GAMILearning
Project Reference
UTAP-ICDT/IVC-ESCT/0020/2014
Start
2015-05-01
End
2018-08-31
Funding Total
Consortium
Participants
GAMILearning (Games for Media and Information Literacy Learning) aims to strengthen the critical and participatory dimensions of Media and Information Literacy (MIL) among children aged 9–12 through game-based learning and game creation. Bringing together researchers from Portugal and the United States alongside an industry partner, the project combines media literacy, digital education and gamification to empower young learners to critically understand, create and reflect on digital media. By enabling students to design their own educational games, GAMILearning fosters critical thinking, creativity, collaboration and digital skills, while supporting teachers with innovative pedagogical methodologies and tools. The project also evaluates the impact of game design, collaborative learning and digital pedagogies on media literacy development, contributing evidence-based approaches for integrating gamification into formal education.