Training the Educators to Facilitate the Teaching and Assessment of Abstract Syllabus by the Use of Serious Games.
- Carla Sousa
- Filipe Luz
- Ivan Barroso
- Micaela Fonseca
- Pedro Neves
Occupations of the future have been changing rapidly and the knowledge and skills acquired today are not foreseen to be sufficient while preparing our students for life. It is emphasized about these occupations that 21st-century skills such as digital skills, critical thinking, cooperation, team spirit, innovative and analytical thinking are required. TEGA project aims to develop and implement innovative game-based teaching practices to capacitate HE professionals in the enhancement of their students’ learning process and ease the acquisition of crucial skills, such as decision-making, problem-solving, conflict resolution, or stakeholder management skills.
The goal is to transform the traditional lecturer-centered education in a more equalitarian pedagogical approach, where all the students have better access to abstract concepts through game-based teaching strategies. This intends to foster students’ equal participation in the class, and in the educational process in general. This methodology will be created in partnership of four HEI, each with their own unique experience in applying serious games in teaching. The developed material and tools will be available online.
The project will develop a methodology where abstract syllabus can be addressed using game-based strategies, and concrete materials, such as building blocks.